January 22, 2021

Category: GPUs

NVIDIA Reveals GeForce RTX 3060: Launching Late February For $329
AnandTech, GPUs

NVIDIA Reveals GeForce RTX 3060: Launching Late February For $329

Alongside today’s CES-centric announcement of their new GeForce RTX 30 series parts for laptops, NVIDIA also offered an in-depth reveal of their next desktop graphics card, the GeForce RTX 3060. Reflected the continued progression of the Ampere architecture into smaller and cheaper video cards as NVIDIA continues its product stack rollout, the RTX 3060 marks […]

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AnandTech, GPUs

The NVIDIA GeForce CES 2021 Live Blog: Game On

Kicking off in a few minutes is NVIDIA’s keynote for CES 2021. Dubbed “GeForce RTX: Game On”, the keynote is going to be presented by Jeff Fisher, NVIDIA’s Senior VP for GeForce. NVIDIA has not given us any concrete messages about what to expect from today’s hour-long keynote, but based on some of their teasers […]

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NVIDIA Schedules GeForce CES Presentation for January 12th
AnandTech, GPUs

NVIDIA Schedules GeForce CES Presentation for January 12th

Even though the 2021 edition of CES will be an entirely virtual affair due to the ongoing coronoavirus pandemic, a number of major companies have still been lining up to schedule presentations as part or around the event. This has included Intel, AMD, and now NVIDIA, who today is announcing an event for January 12th. […]

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NVIDIA Announces A100 80GB: Ampere Gets HBM2E Memory Upgrade
AnandTech, GPUs

NVIDIA Announces A100 80GB: Ampere Gets HBM2E Memory Upgrade

Kicking off a very virtual version of the SC20 supercomputing show, NVIDIA this morning is announcing a new version of their flagship A100 accelerator. Barely launched 6 months ago, NVIDIA is preparing to release an updated version of the GPU-based accelerator with 80 gigabytes of HBM2e memory, doubling the capacity of the initial version of […]

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AnandTech, GPUs

Intel Xe Graphics: An Interview with VP Lisa Pearce

Bringing a new range of hardware to market is not an easy task, even for Intel. The company has an install base of its ‘Gen’ graphics in hundreds of millions of devices around the world, however the range of use is limited, and it doesn’t tackle every market. This is why Intel started to create […]

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