'We Released a Game With Flaws for a Number of Reasons' — Samson Dev Promises Improvements Amid 'Mixed' Reception
The creative director of Samson has promised the team is “committed to the future” of the game despite launching to a ‘Mixed’ reception on Steam amid complaints about performance, gameplay, optimization, and more.
Samson released just yesterday, April 8, and is currently the third-lowest-rated game of 2026 according to Metacritic, with a score a full 15 points lower than the beleaguered Highguard, which was taken offline just six weeks after launch.
Steam reviews complain of broken car chases, input delays, issues with animation, and poor optimization, with one writing: “The combat is 9/10, but the optimization is a 4/10. Samson has amazing bones and the dynamic mechanics are a blast, but it’s currently crying out for patches. Once the devs fix the graphical issues and stability, this will be an easy recommendation. Wait for an update before jumping in.” Another reported: “Samson had the potential of being a pretty good noir action-adventure, but it’s currently a broken, repetitive grind.”
“It’s just not good,” added someone else. “The game feels heavily unfinished and extremely repetitive. The map is the size of a basketball court. The missions are the same things recycled over and over and over. The dialogue is very cringe and predictable. The driving is abysmal. Evading the police is just a chore because the game scans and plants cars in your routes that wouldn’t be there without magical power. The combat can be cheesed simply by hitting the evade button over and over making it impossible for NPC to hit you. You can’t car jack people in their vehicles, which makes no sense. Just wait for this game to be five bucks. Anything else is a personal evasion of your wallet.”
Now, in a letter posted to Steam, the founder of developer Liquid Swords and creative director, Christofer Sundberg — who also founded Just Cause studio, Avalanche — said the team had been “having a lot of fun watching folks have fun with the game,” adding: “We released a game with flaws for a number of reasons.”
“Early impressions are mixed and many of you are experiencing game-breaking bugs and performance issues,” Sundberg continued. “That’s unacceptable, and we are listening to everyone’s feedback and are hard at work to deliver the game we spent years of our lives developing. Launching a game is a ton of work and I’m proud of the effort our team has put into seeing Samson from its initial concept, through release.
“We are committed to the future of both Samson and Tyndalston and this game will grow over time on all fronts; quality, gameplay and content. Thank you all for supporting us and sticking with us this super exciting launch day. We will continue to keep our ears to the ground and improve the game with your support.”
A patch, expected to release tomorrow, April 10, will address a number of key issues, including several performance and crash fixes, as well as several fixes for “mission and progression related issues.” Here’s the full patch notes:
Performance
Crash fixes
Mission
General Gameplay
Polish
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
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