Warhammer 40,000: Space Marine 2 Techmarine Update Out Now — Check Out Patch 12.0
Warhammer 40,000: Space Marine 2’s long-awaited Techmarine update is out now across all platforms as part of patch 12.0. It adds the new Techmarine class, a new melee weapon, a new Operation, DLCs, and balance updates.
The Techmarine is the big draw here. The new playable class — the first to hit the explosive third-person action game since launch — has a unique Servo-Gun ability that locks onto enemies in a line of sight and automatically fires at them while the Techmarine continues fighting in melee or range. It also has access to the new Omnissian Axe, which can deal massive damage to both a single target with its standard attacks and to surrounding enemies with its finishing heavy attacks.
“We hope you will really like the new class,” game director Dmitry Grigorenko said in a post on publisher Focus Entertainment’s website. “We’ve tried to make sure that this class plays differently from the rest.”
A number of changes were made based on feedback from the recent PTS, outlined in the patch notes below. “We’ve tried to address most of it, but there are some big changes that we didn’t have time to implement,” Grigorenko explained. “There will be more improvements and perks reworks in upcoming patches.”
Elsewhere, patch 12.0 heralds the addition of Space Marine 2’s first voice pack, which costs $4.99. This is not included in the Season Pass (and thus has upset some players who believe it should be part of the premium DLC package). It includes 450 re-recorded voicelines and a unique Space Marine Head cosmetic for each of the following Space Marine chapters: Blood Angels, Space Wolves, and Black Templars.
NEW FEATURES
We are introducing a new playable class: the Techmarine! This mighty technician specialises in crowd control and area defense, handling multiple combat tasks simultaneously. This is primarily possible with his Servo-Gun ability. When activated, it locks onto enemies in a line of sight and automatically fires at them while the Techmarine continues fighting in melee or range. Furthermore, the Servo-Gun allows executing Gun Strikes without interrupting other actions.
🟡 Changes from PTS:
Game Director’s note:
We hope you will really like the new class. We’ve tried to make sure that this class plays differently from the rest.
Thank you for your feedback on him from PTS. We’ve tried to address most of it, but there are some big changes that we didn’t have time to implement. There will be more improvements and perks reworks in upcoming patches.
With the Techmarine class, you will also get the chance to try out its signature weapon, the Omnissian Axe! This weapon is capable of dealing massive damage to both a single target with its standard attacks and to surrounding enemies with its finishing heavy attacks. And as a starting heavy attack, you can perform a powerful charge attack that can hit all enemies in its path.
🟡 Changes from PTS:
Techmarines can also locate and activate Sentry Turrets in PvE missions. These Tarantula-type emplacements offer automatic suppressive fire support against nearby enemies. Sentry Turrets have limited ammo and would go into standby mode after running out of it, but a Tech Marine can re-awaken them to restore their supplies.
🟡 Changes from PTS:
Game Director’s note:
Rest assured that turrets are still going to be very effective.
Sentries (along with lots of other cool stuff 😉) will be added in Siege in the next big content update.
Space Marine forces have been deployed to the Hive City of Avarax. Their initial mission is to reinforce the overwhelmed Cadian defenses against a massive Tyranid swarm. Subsequently, they will join a Dreadnought to eliminate Thousand Sons forces that have penetrated the city’s lower levels.
New PvE Equipment: Restorative Stimms
The Restorative Stimms, a new PvE healing Equipment, has been added, encouraging aggressive playstyles. Upon use, it restores an initial small amount of health, then a large amount of Contested Health over a period of time.
Added an option to pick any face for PvE and PvP characters in Armour Customisation. Class restrictions no longer apply (i.e you can equip Assault’s head on the Heavy)
Supported Host Migration for Siege Mode: If a server crash occurs, the game will continue on a new server from the last saved state.
Added an option to pick and customise voices for PvE and PvP characters. You’ll find the Voice Selector in the “Edit Armour” menu of the Armouring Hall.
21 new Battlefield Conditions have been added to expand the variety of daily and weekly Stratagems.
Players can now create private matches with any combination of Battlefield Conditions. This allows players to customize their games, set their own Stratagems or simply enjoy some light-hearted carnage (note that all rewards will be disabled in Custom Stratagems mode).
Added 3 Heroic Weapons:
🟡 Changes from PTS:
Included in Season Pass 2:
Not included in any Season Pass:
Tactical
Balanced Distribution: Both negative and positive effects are increased from 10% to 15%.
Kraken Penetrator Rounds: All bolter weapons now deal 50% more damage with body shots.
🟡 Changes from PTS:
Game Director’s note:
We hear your feedback regarding bolters doing too little body damage.
This behavior is kind of intentional. The reason is that Space Marine 2’s engagement distances and recoil are extremely low, while average enemy size is rather big. It’s very difficult to completely miss your enemies. This is why the only skill element of ranged combat is to aim for the head, and this is why head shots are so important for bolt weapons.
That being said, I agree that we’ve overtuned headshots way too much, especially with how different perks and multipliers stack with each other. We will reduce the gap between body shots and head shots. But it’s not going to be as easy as applying this perk by default to everybody.
We need to adjust base damage of all bolter weapons and then adjust damage sensitivity on all enemies and do it case by case. So, a big overhaul is coming in this area rather soon, but do keep in mind that aiming for the head will remain the proper way of using bolters.
Sniper
Efficient Readiness: Now the effect lasts 5 seconds after deactivation.
Ambush: Now forces stagger to the enemies.
Vantage Point: Added an indication when ready.
Assault
Squad Cohesion: Effect is increased from 10% to 15%.
Hammer of Wrath: Is now a Prestige Perk replacing “Commendation”.
Commendation: Removed.
Strong Strike: New perk, taking the original place of “Hammer of Wrath”: “Hitting an enemy with an attack after a Jump Pack Dash restores Jump Pack Ability Charge by 1. Cooldown 10 seconds.”
Winged Fury: Now works with all stances of Power Sword.
Bolt Rifle
Base damage is increased by 10% for versions:
Bolt Carbine (Marksman Version)
Base damage is increased by 11% for versions:
Inferno Pistol
Gunstrike damage is increased by 22%.
Volkite Pistol
Gunstrike damage is increased by 9%.
Sanctified Wrath Reliquary
Bonus to Melee Damage is increased from 25% to 35%.
Effect duration is increased from 15 to 20 seconds.
🟡 Changes from PTS:
🟡 Changes from PTS:
CUSTOMISATION
🟡 Changes from PTS:
Lots of minor fixes with animations.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
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