AI can’t make good video game worlds yet, and it might never be able to
This is The Stepback, a weekly newsletter breaking down one essential story from the tech world. For more news about video game industry’s pushback against generative AI, follow Jay Peters. The Stepback arrives in our subscribers’ inboxes at 8AM ET. Opt in for The Stepback here.
Long before the generative AI explosion, video game developers made games that could generate their own worlds. Think of titles like Minecraft or even the original 1980 Rogue that is the basis for the term “roguelike”; these games and many others create worlds on the fly with certain rules and parameters. Human developers painstakingly work to make s …
Ubiquiti Networks has released emergency security updates addressing five critical vulnerabilities in its UniFi OS…
A critical zero-day privilege-escalation vulnerability in the LiteSpeed User-End cPanel plugin is being actively exploited.…
A sophisticated, multi-stage intrusion campaign has been documented by Microsoft’s Defender Security Research team, in…
Anthropic’s Project Glasswing has fundamentally altered the cybersecurity landscape by demonstrating how unreleased frontier AI…
A multi-stage intrusion attack where a threat actor exploited an internet-facing F5 BIG-IP edge appliance…
The U.S. Forest Service awarded Newark’s Tree Canopy Initiative $8 million to plant 2,700 trees…
This website uses cookies.