Categories: IGN

Flashbang: Battlefield 6 Lighting Is So Bright That Players Feel Like They Have to Fight the Sun

As players continue to deploy into Battlefield 6 multiplayer to try out its many maps, modes, and guns, they are finding a new enemy to fight: the sun.

The millions of players who have checked out EA and Battlefield Studios’ latest large-scale FPS in its first week since launch have been hit by lights so bright they feel like they are being “flash-banged.” It’s an issue affecting every class from Engineers to Recon, especially when exiting a building or, even worse, aiming down sights (ADS) while looking outside from the inside of a structure.

“It’s my main issue right now,” one Reddit user commented. “It actually gives me a headache.

Footage of the issues plaguing Battlefield 6 players is hard to ignore, and we here at IGN have experienced them, too. Simply walking around on outdoor maps rarely presents any issues, but the instant you try to leave a building, nearly the entire screen turns white from the sheer power of the sun. It’s the kind of thing that would be annoying for any game, much less a relatively competitive military shooter where every bullet counts.

It’s unclear if bright lights in Battlefield 6 affect more players on PC, PlayStation 5, or Xbox, or if the issue is present across all versions of the game. While few have tried to argue the bright light adjustment effects are realistic and should stay, the vast majority of players seem to disagree.

“I got people sledge hammering drones riding up to the sky hitting 500m shots but my operator forgot sun protective glasses? The harshness and lighting imbalance from indoors to out is horrific,” content creator and 100 Thieves founder Matthew “Nadeshot” Haag said in a post. “This realism argument is out of control. BF6 is great but a lot needs to be fixed.”

https://twitter.com/TSM_Break/status/1978204548918341915?ref_src=twsrc%5Etfw

“Yeah, I imagine they’re going to have to improve it at some point,” another Reddit user added. “Looking out of a window is like getting flash banged and looking into a building is like suddenly going blind.”

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Thankfully, DICE’s principal game designer for Battlefield, Florian Le BiHan, said in an X/Twitter post that BF Studios is “working on a set of improvements” that should address the harsh lighting effects in Battlefield 6. More information for fixes in this regard are said to arrive “in the near future.”

Until an official fix arrives, players are left to fend for themselves as Battlefield 6’s sun launches its attacks anytime they leave a building, which, of course, is quite often. In the meantime, some believe they’ve found a Band-Aid solution that might make ADS more manageable – no sunglasses required.

https://twitter.com/MurkFPSHub/status/1977843866867802421?ref_src=twsrc%5Etfw

It appears there’s no one-size-fits-all fix, but some players recommend toggling HDR on or off depending on your monitor of choice. There’s also a World Brightness setting in-game, set at 50 by default, which can be tweaked. Here’s your warning, though, that turning this notch down too far may have the opposite effect, leaving a player with environments that are too dark. Others report altering other graphics settings, such as Performance Preset modes on consoles, has helped, too.

Again, these aren’t sure-fire fixes and could change depending on each player’s setup, but it’s at least something to try while EA and BF Studios work on a more official, permanent solution. While we wait for more Battlefield 6 news, be sure to check out our 8/10 Battlefield 6 multiplayer review. For more on Battlefield 6, visit IGN’s Battlefield 6 guide for a complete list and video of all campaign collectible locations, tips for getting an edge in multiplayer, and more.


https://twitter.com/LouieGlock/status/1978840413399122340?ref_src=twsrc%5Etfw

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Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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