Categories: IGN

The Crew 2 Offline Mode Now Available

A new offline mode for Ubisoft’s The Crew 2 is available now, which will allow owners to play the racing MMO offline if desired. The functionality – dubbed Hybrid Mode – has been explained in full on the publisher’s

website.

According to Ubisoft, Hybrid Mode gives us the “freedom to choose” how we want to play The Crew 2. That is, online mode (which is “the original experience as it was designed from the start, complete with multiplayer features, leaderboards, summits, and community sharing”) or offline mode (which the publisher describes as “a new experience”).

“Whether you’re looking to preserve your progression for the future or simply enjoy the freedom of playing without a connection, Hybrid Mode ensures The Crew 2 remains accessible for years to come,” explains the publisher.

To transfer progression into offline mode, players can simply select “Export to Offline Save” after a session online. Doing so will create a copy of current progression in the game’s multiplayer world stored locally on a personal PC or console. Ubisoft notes online and offline saves are separate, however, so progress made offline will not carry back over into online saves. Players will be able to re-export online saves to update offline files at any time.

Custom liveries will not transfer to offline saves.

Sponsored

An offline mode for The Crew 2 was announced last year in the wake of the the shutdown of the original game in March 2024. Disappointed players of The Crew (which was not a free-to-play game, but became inaccessible for its owners to play after its shutdown – even solo) were justifiably concerned about The Crew 2 suffering the same fate.

“We heard your concerns about access to The Crew games,” Ubisoft said at the time. “Today, we want to express our commitment to the future of The Crew 2 and The Crew Motorfest. We can confirm an offline mode to ensure long term access to both titles.”

Ubisoft was subsequently sued after the shutdown, a lawsuit the publisher responded to by insisting that buying a game doesn’t give players “unfettered ownership rights” to it, but rather only a “limited license to access the game.”

Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.

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