As much as I love a good “heavy” game, one that fills my tabletop with decks of cards, a sprawling board, and colorful assortment of components, I also appreciate a small games that I can bust out at a moment’s notice, that I can teach in just a minute or two, and have a great time with. The newest game in my collection that fits that role spectacularly is Flip 7, a card game we’ve featured as one of the
Where Flip 7 may be a bit of a turn off for some folks comes from the fact that this game is, at its core, a game of pure luck, with the only strategy coming from whether or not you’ll risk drawing another card to try for more points. Ideally, I would have loved if there was a smidge of a hint of an element that lends itself to strategy in here. Flip 7 fills very much the same spot as, say, an UNO or Skip-Bo, simpler games that appeal to a far broader market – but in those games, players have more choices they can make, as opposed to Flip 7’s only real choices it provides players is to either to draw a card or not play.
Among my collection, I have a very elite selection of games, my Glove Box Collective. These are games I like to keep in my car’s glovebox so that I always have them on hand when I go places. These are games that I can bust out at a moment’s notice, when I have a few minutes to kill, when I’m meeting friends at a local brewery, or am simply visiting family. Flip 7, thanks largely to its quick-to-teach and easy-to-play nature, has earned its spot among this most prestigious collection of mine.
I do wish that there was a bit more player choice involved but the tense “should I or shouldn’t I” nature of the game has led to some great moments of celebration where taking that risk has resulted in me winning a game, and those of frustration where I blew through all of my extra chance safety cards back-to-back only to still lose. But such is life in games of luck.
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