It’s ideal for creating retro terminal aesthetics, game interfaces, and nostalgic text displays in web applications.
1. Install BitmapIt and import it into your project.
# NPM $ npm install bitmapit
import { BitmapFontGenerator, defaultFont } from 'bitmapit'; 2. Or, for direct browser use
<script type="module">
import { BitmapFontGenerator, defaultFont } from './public/bitmapit.js';
</script> 3. Initialize the Bitmap generator.
const generator = new BitmapFontGenerator();
4. Load default character patterns.
// BitmapIt comes with a 'defaultFont' you can use.
// 'defaultFont' is an object where keys are characters
// and values are 2D arrays (0 for off, 1 for on).
Object.entries(defaultFont).forEach(([char, pattern]) => {
generator.defineCharacter(char, pattern);
}); 5. Generate and display ASCII art.
const bitmap = generator.generateText('CSSSCRIPT');
console.log(generator.toAscii(bitmap)); 6. Or get HTML.
const htmlOutput = generator.toHtml(bitmap, {
color: '#39ff14', // Neon green
backgroundColor: '#111111' // Dark gray
});
document.getElementById('myRetroDisplay').innerHTML = htmlOutput; 7. Available options for the BitmapFontGenerator() method.
width: Width of each character cell.height: Height of each character cell.spacing: Space (in “pixel” units) between characters.onChar: Character used for a “lit” pixel.offChar: Character for an “unlit” pixel.color: Default text color for HTML output.backgroundColor: Default background for HTML.BitmapFontGenerator({
width: 8,
height: 8,
spacing: 1,
onChar: '█',
offChar: ' ',
color: '#ffffff',
backgroundColor: 'transparent',
}) 8. Defines how a character looks.
char (String): The character (e.g., ‘A’, ‘!’, ‘7’). Case-insensitive internally.pattern (Array of Arrays): A 2D array of 0s and 1s (or false and true) representing the pixel data. The library will scale this pattern to fit the width and height set on the generator.// defineCharacter(char, pattern)
generator.defineCharacter('T', [
[1,1,1],
[0,1,0],
[0,1,0]
]); 9. One-step text generation and formatting.
generator.createText(text, {
html: true, // outputs HTML or not
}) 10. Update character dimensions.
generator.setDimensions(width, height)
11. Modify character spacing.
generator.setSpacing(spacing)
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